
Final Fantasy VII Remake Part 3 Official Title Locked In & Still Using Unreal Engine 4
Square Enix has confirmed two major updates about the final chapter of the Final Fantasy VII Remake trilogy: the game’s official subtitle has been decided, and developers have revealed that it will continue to use Unreal Engine 4, despite newer technology being available.
Official Title Finalized for Part 3
According to GameSpot, Final Fantasy VII Remake Part 3 now has its official title locked in after creative director Tetsuya Nomura made the final decision from a shortlist of options following Paris Games Week. While Square Enix hasn’t publicly revealed what the title is yet, director Naoki Hamaguchi confirmed that the choice has been finalized and will remain unchanged moving forward.
This decision marks an important milestone as the trilogy approaches its conclusion, with the first two installments — Final Fantasy VII Remake and Final Fantasy VII Rebirth — setting the stage for an epic finale later in the saga.

Development Stays on Unreal Engine 4
In a separate interview, Hamaguchi explained why the team will continue to build Part 3 using Unreal Engine 4, the same engine behind the first two installments. Despite the industry shift to Unreal Engine 5, the developers opted to stick with the older engine because of their deep familiarity with it and the extensive custom modifications they’ve already implemented. According to Hamaguchi, this established workflow is “more beneficial” and helps maintain workflow efficiency while ensuring technical stability.
While Unreal Engine 5 offers modern rendering advancements, the team believes that their existing Unreal Engine 4 pipeline — enriched by years of refinement on the first two games — allows them to focus resources on gameplay, story, and polish rather than rebuilding tools from scratch.
AI and Efficiency in Production
Hamaguchi has also commented on how artificial intelligence tools are being used in development — not to generate creative content, but rather to automate repetitive tasks like quality checks and bug hunting, letting developers focus more on design and narrative. He emphasized that creative decisions remain firmly in the hands of the team, while AI helps streamline workflows.
This pragmatic blend of proven technology and modern tooling reflects Square Enix’s goal of delivering a fitting and ambitious finale without sacrificing quality or compounding development complexity.
Release Status & Expectations
While there’s still no official release date, Part 3’s progress and finalized title suggest that Square Enix is closing in on broader reveal details, which many expect later in 2026 ahead of a probable 2027 launch window. With ports planned for platforms including PS5, Xbox Series X|S, PC, and Nintendo Switch 2, fans can look forward to a wide rollout once full details are revealed.
