Virtual reality gaming has taken the world by storm, and Sony has been a major player in the market with their PlayStation VR headset. With the release of the PSVR 2, fans can look forward to even more immersive gaming experiences. However, before you can dive into the world of virtual reality, you need to know how to set up your PSVR 2. This article will guide you through the process step-by-step.
Step 1: Unboxing Your PSVR 2
The first step in setting up your PSVR 2 is unboxing it. Make sure you have everything you need before you begin. The contents of the PSVR 2 box include:
PSVR 2 headset
Processor unit
AC adapter
USB cable
HDMI cable
Stereo headphones
Earbuds
User manual
Step 2: Connecting the Processor Unit
The processor unit is a small black box that comes with the PSVR 2. This unit needs to be connected to both your PlayStation console and your TV.
Connect one end of the HDMI cable to the HDMI port on the back of your PlayStation console, and the other end to the HDMI input on the processor unit labeled “HDMI PS4/5.”
Connect another HDMI cable from the processor unit’s HDMI output labeled “HDMI TV” to your TV’s HDMI input. Make sure to set your TV’s input to the correct HDMI port.
Connect the AC adapter to the processor unit and plug it into an outlet.
Step 3: Setting Up the PSVR 2 Headset
Now it’s time to set up the headset itself. Follow these steps:
Remove the protective film from the lenses.
Unwrap the headset cable and plug it into the front of the headset.
Plug the other end of the headset cable into the processor unit’s port labeled “Headset.”
Adjust the headset to fit your head comfortably and adjust the IPD (interpupillary distance) using the button on the underside of the headset.
Plug in the included headphones or earbuds into the headphone jack on the headset.
Step 4: Turning On Your PSVR 2
Now that everything is connected, it’s time to turn on your PSVR 2. Follow these steps:
Turn on your PlayStation console using your DualShock 4 or DualSense controller.
Press the power button on the PSVR 2 inline remote to turn on the headset.
Press the “options” button on your controller to access the PlayStation menu, and select “settings.”
Select “devices,” then “playstation VR,” and follow the on-screen instructions to complete the setup process.
Step 5: Calibration and Adjustment
Before you start playing games, you’ll need to calibrate your PSVR 2. This involves adjusting the camera position and ensuring that the headset is properly aligned.
Place the camera on top of your TV, and adjust its angle so that it’s pointed directly at you.
Sit about 6-8 feet away from the camera and make sure there are no obstructions between you and the camera.
Adjust the headset to ensure that it’s properly aligned and the lenses are at the correct distance from your eyes.
Conclusion
Setting up your PSVR 2 is a relatively simple process, but it’s important to take your time and follow each step carefully. Once you’ve completed the setup process, you can start enjoying all the immersive gaming experiences that virtual reality has to offer.
Virtual reality has been an incredibly popular form of gaming for several years now, and it’s no secret that Sony has been a major player in the market with their PlayStation VR headset. Fans have been eagerly awaiting the release of the next iteration, known as the PSVR 2 or PlayStation VR 2. This article will delve into what we know so far about the PSVR 2, some of the games that are expected to be released for it, and what gamers can expect from this exciting new addition to the PlayStation family.
In November 2022, the PSVR 2 made its initial announcement. Since then, information about the upcoming headset, such as the release date, time of drop, and how much it would cost in each nation, has been quietly made public. A number of games, including some from well-known creators, have been announced for the launch of the new headset.
The PSVR 2 has been eagerly anticipated by virtual reality enthusiasts, and the wait is finally over. Sony has announced that their next-generation VR headset will go on sale on February 22, 2023, with pre-orders already open. While the release date is exciting, there is much more to learn about the PSVR 2, such as its price and the games that will be available at launch.
On the day when PSVR 2 is released, there will be a ton of amazing titles to select from, some of which will come out later in the year. But, there is something for everyone of every age and a game from every genre!
It’s likely that the PSVR 2 will be compatible with the PS5 console, but it’s also possible that it will work with the PS4. Sony has not yet confirmed this, but fans are hopeful that it will be the case.
What to Expect from Sony’s Next-Generation VR Headset?
The PSVR 2 is set to be one of the most exciting releases in the virtual reality market, and for good reason. With its impressive hardware and the exciting games set to be released alongside it, the PSVR 2 is sure to provide players with a truly immersive and engaging experience. While the cost of the headset may be high, it is worth it for those who are serious about virtual reality gaming. Whether you’re a seasoned VR veteran or a newcomer to the world of virtual reality, the PSVR 2 has something for everyone.
When it comes to hardware, the PSVR 2 is expected to feature some significant improvements over the original. The new headset will likely have a higher resolution display and a wider field of view, providing a more immersive experience for gamers. Additionally, the PSVR 2 may have inside-out tracking, which would eliminate the need for external cameras and make setup much easier.
Of course, the most important aspect of any gaming console is the games that are available for it. There are several titles that are expected to be released for the PSVR 2, including No Man’s Sky and Horizon: Call of the Mountain. No Man’s Sky is an open-world game that takes players on a journey through space, while Horizon: Call of the Mountain is a fantasy adventure game set in a stunning open world. Both of these games are expected to be enhanced for the PSVR 2, providing an even more immersive experience for players.
Other games that are expected to be released for the PSVR 2 include Beat Saber, which has become one of the most popular VR games of all time. This rhythm game puts players in the shoes of a Jedi, allowing them to slice and dice their way through a series of music tracks. Another highly anticipated game is Resident Evil 4 VR, which will bring the classic horror game to virtual reality for the first time.
One accessory that has been confirmed for the PSVR 2 is the charging station. This accessory will allow gamers to charge their controllers and headset at the same time, making it easier to keep everything charged and ready to go for their next gaming session.
The PSVR 2 is also expected to be showcased at upcoming PlayStation events, such as the PlayStation State of Play. This event provides updates on upcoming games and hardware, and it’s likely that we will get more information on the PSVR 2 at one of these events in the near future.
In terms of reviews, it’s impossible to say how the PSVR 2 will be received until it’s released. However, early impressions from industry insiders have been positive, with many praising the improved hardware and expected lineup of games. Gamers can likely expect the PSVR 2 to provide an even more immersive gaming experience than its predecessor, and it’s sure to be a hit with VR enthusiasts.
In conclusion, the PSVR 2 is an exciting addition to the PlayStation family that is sure to provide gamers with a more immersive and enjoyable gaming experience. While we don’t yet know everything about the headset, we do know that it will feature improved hardware and some highly anticipated games. Gamers will have to wait a bit longer for an official release date, but the anticipation is already building for what is sure to be one of the biggest gaming releases of the year.
PlayStation, a brand of home video game consoles developed by Sony Interactive Entertainment, is one of the most popular gaming platforms in the world. However, in recent years, the brand has been under fire for its strict censorship policies that have resulted in the removal or alteration of certain video games. This has led to a heated debate within the gaming community about the role of censorship in video games and the impact it has on creative freedom and artistic expression.
Censorship in video games is not a new phenomenon, but it has become more prominent in recent years, especially on PlayStation platforms. In 2018, Sony updated its content guidelines for games published on PlayStation platforms, which included a ban on “sexual content” and “excessive violence” in games rated “T” (for Teen) or below. Additionally, the company began requiring developers to submit their games for approval before they could be released on PlayStation platforms.
The result of these policies has been the removal or alteration of several games that were deemed too explicit or controversial for PlayStation platforms. For example, in 2018, Sony refused to release “Super Seducer” on PlayStation, a dating simulator that featured controversial content and was criticized for promoting misogynistic and predatory behavior. Similarly, in 2019, the company removed the game “Omega Labyrinth Z” from its platforms, citing its sexual content and the potential harm it could cause to minors.
In October 2018, it was revealed that some Japanese PS4 games had been censored due to policy changes by Sony Interactive Entertainment (SIE) regarding video game content. At the Japan Studio “Fun” Meeting in December 2018, SIE Japan president Atsushi Morita addressed this, stating that the censorship was necessary to match global standards and to protect children from unpleasant content. However, multiple Japanese developers spoke anonymously to The Wall Street Journal in April 2019, stating that Sony lacked consistent guidelines for sexual content and that requests for adjustments were inconsistent.
The policy changes mainly affect PlayStation games that employ fanservice, with some violence also reportedly affected. For example, while The Last of Us Part II contains topless female nudity, it did not have fanservice and was not censored, except to comply with Japan’s CERO guidelines.
In February 2021, Cyberconnect2’s President and CEO Hiroshi Matsuyama stated in an interview that Sony had compelled the developers to make changes to the Naruto Ultimate series. One character, Minato Namikaze, originally had a missing arm, but his arm was added back in to comply with Sony’s policies.
These actions by Sony have sparked a backlash from some members of the gaming community, who argue that censorship in video games is unnecessary and undermines creative freedom and artistic expression. Critics of PlayStation’s censorship policies argue that video games are a form of art and should be treated as such, with creators having the right to express themselves without fear of censorship or repression.
Proponents of censorship, on the other hand, argue that video games have a powerful influence on their audience and that certain content, such as violent or sexually explicit content, can have a harmful impact on players, particularly children. They argue that censorship is necessary to protect vulnerable individuals from being exposed to content that may be inappropriate or harmful.
Here is an updated list of games that have been censored by Sony Interactive Entertainment (SIE) in recent years:
Aokana: Four Rhythm Across the Blue – Censored
Arch of the Alchemist – Censored
Blade Arcus Rebellion From Shining – Box Art Censored
Blue Reflection – Censored
Brave Neptunia – Censored
Catherine: Full Body – Censored
Conception Plus – Touching Censored and Classmating Censored
Date A Live: Rio Reincarnation – Censored (art book is also censored)
Dead or Alive Xtreme 3: Scarlet – Censored
Death End re;Quest 2 – Censored
Dragon Star Varnir – Censored
Fairy Tail – Upskirt shots censored
Final Fantasy VIII Remastered – Censored
Haruoto Alice Gram – Censored
Labyrinth Life – Censored
LoveR – DLC Costumes Censored
Million Arthur: Arcana Blood – Censored
Nekopara Vol. 1 – Censored
Nora to Oujo to Noraneko Heart – Censored
PlayStation Static and Dynamic Themes – Censored
Raspberry Cube – Censored
Saku Saku Love Blooms With The Cherry Blossoms – Censored
Silverio Trinity – Censored
Senran Kagura Burst Re:newal – Censored
SNK 40th Anniversary Collection – Box Art Censored
Terminator: Resistance – Sex scenes censored
Williams Pinball Vol. 2 – Censored
YU-NO: A Girl Who Chants Love at the Bound of this World – Censored
Yuragi-Sou no Yuuna-san – Censored
Zanki Zero: Last Beginning – Censored
It’s worth noting that censorship policies may vary by region and that different platforms and publishers may have their own policies and guidelines.
It’s worth noting that some of these games have been censored in specific regions or platforms and that censorship policies may vary by region and publisher. Additionally, some games may have been modified or censored to comply with local laws and regulations.
Censorship in video games has been a controversial topic in recent years, with some gamers and developers arguing that it stifles creativity and artistic expression while others believe that it’s necessary to ensure that games are appropriate for all audiences. It’s important for gamers to be aware of censorship policies and how they may affect their gaming experience.
However, the debate over censorship in video games is not just about the impact of content on players. It is also about the impact of censorship on the industry itself. Some developers have argued that censorship policies can be a barrier to entry for smaller developers who may not have the resources to comply with strict content guidelines. This can stifle creativity and innovation in the industry, ultimately leading to a lack of diversity in the types of games that are available to players.
Furthermore, some argue that censorship policies can have a negative impact on the bottom line for developers and publishers. If a game is censored or removed from a platform, it can result in lost revenue for the developers and publishers, which can ultimately hurt the industry as a whole.
While censorship in video games is a complex issue with no easy answers, there are some potential solutions that could balance the need to protect players with the need to allow for creative expression. For example, some have suggested that content warnings or age restrictions could be used instead of outright censorship. This would allow players to make informed decisions about the content they choose to engage with, while still allowing for creative freedom and artistic expression.
Another potential solution is to establish clear and consistent content guidelines that are transparent and fair to all developers. This would ensure that developers know what is and is not acceptable on PlayStation platforms, reducing the likelihood of games being censored or removed after they have been developed and submitted for approval.
Ultimately, the debate over censorship in video games is unlikely to be resolved anytime soon. As the industry continues to grow and evolve, so too will the debate.
An analysis of the guns in the venerable first-person shooter Half-Life is provided, along with comparisons to real-world firearms.
Fans of the first Half-Life will undoubtedly recall all the iconic weapons Gordon Freeman is able to use, and a firearms expert has examined the virtual weapons to compare them to actual ones. It’s unfortunate that Valve isn’t much of a game developer these days. Gabe Newell and his team are still a force to be reckoned with in the gaming industry, primarily concentrated on its lucrative Steam platform and last year’s Steam Deck mobile PC.
One of the most influential first-person shooter games of the 1990s, if not of all time, Half-Life was Valve’s debut offering when it launched more than two and a half decades ago. This influential game had an enormous impact on the genre and set off a wave that is still being felt today thanks to its groundbreaking environmental storytelling and impressive visuals for the time. The game’s arsenal of weapons, in addition to the plot, overall world development, and the numerous enemies the player faces, distinguishes it from others in the genre.
Recently, Jonathan Ferguson, a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries in the UK, put the weapons in Half-Life under a metaphorical microscope. Ferguson examines the guns in-depth in a video posted to GameSpot’s YouTube channel, as well as those in Half-Life 2 and the fan-made remake Black Mesa. He can naturally compare how well the digital models compare to their actual counterparts because he specializes in firearms. Ferguson is aware that video game weapons won’t always be accurate, but it’s interesting to see how similar they are nonetheless.For example, he pointed out that the shotgun from the first game resembles an SPAS-12, despite being shorter. Ferguson does take issue with the fact that the Half-Life version uses two barrels to eject shells while the second barrel in the real-world version is used to store ammunition. Ferguson does concur that the shotgun in the game is very satisfying, though.
Half-Life, a video game released in 1998, has one of the most recognizable crowbars in gaming history, but it offers much more than the ability to smash boxes and throw headcrabs into the air. Freeman has a wide range of options at his disposal, both Earth-like and extraterrestrial, that enable the theoretical physicist to repel the alien attack and combat the military forces sent in to dissimulate the Black Mesa disaster.
Additionally, Ferguson has offered his knowledge of other games. He recently conducted an analysis of the weapons in GoldenEye 007, for instance, demonstrating once more how accurately the game’s creators were able to simulate real guns. While it’s true that developers will sometimes stray from reality when creating video games, it’s fascinating to note that even when there are discrepancies, great care is taken to ensure that certain elements are as realistic as possible.
The new season of Splatoon 3 sees the reintroduction of a special weapon that was made unlawful in the game’s world after being removed in the previous entry.
An ancient Special weapon seems to be making a comeback in Splatoon 3 with DLC and a new season on the horizon. The Kraken special, which was previously forbidden and eliminated from Splatoon 2, will return during the forthcoming Fresh Season. The weapon will be made available as the Kraken Royale, providing improvements to the previously forbidden powerhouse.
The Kraken made its debut in the initial Splatoon and rapidly established itself as the most powerful and damaged special weapon in Inkopolis. The direct explanation for the absent special weapons in the second game was because they were forbidden in the game’s universe along with the Kraken. So, despite the currently indicated improvements to the special, the Kraken Royale is the Kraken’s retaliation.
The Original Kraken’s Crimes.
Next up we have the Krak-On Splat Roller, a special collab with the Krak-On brand. It comes with the Squid Beakon sub weapon to help you and your team zip to the heart of the action, as well as the Kraken Royale special to let ’em have it once you’re there! pic.twitter.com/X49mE9xqkW
The Kraken, a special weapon in the original Splatoon, was infamous for its overpowered abilities. It could turn the player invincible instantly, move unimpeded by enemy ink, and splat an opponent in one jump attack. Due to its dominant presence in the game, the Kraken was removed from the sequel. However, in the upcoming Kraken Royale event in Splatoon 3 set to release in March, the Kraken makes a return with some significant changes.
The Kraken Royale in Splatoon 3 has been reworked to address the power imbalance of the original Kraken. The player must now trigger the Kraken Royale, creating a moment of vulnerability before the invincibility state begins, allowing enemies to potentially stop the attack. Additionally, the Kraken Royale cannot splat opponents in one jump attack and requires at least two hits to eliminate them. On the other hand, the Kraken Royale now possesses a charge attack that can one-shot enemies and retains the Squid Roll and Squid Surge mobility options. These adjustments are designed to balance the gameplay and make the Kraken Royale a more enjoyable and sustainable addition to Splatoon 3’s chaotic world of Splatsville.
The Splatlands are once again home to other illegal weapons.
The return of the Kraken in Splatoon 3 is not the first time this game has included a previously absent special weapon. The Killer Wail, a vast, map-long sound wave that penetrated barriers and formed a tunnel of death, entirely closing off places, was another especially potent special from the first game. In the third game, the Killer Wail evolved into the Killer Wail 5.1, using a number of miniature speakers as a lethal surround system to briefly target enemies. It’s possible that some of the missing special weapons from the first and second Splatoon games will appear in Turf Wars.
New Map Reveal for Splatoon 3
With Splatoon 3’s Fresh Season starting next week, Nintendo has been teasing fans with glimpses of the upcoming content. The official Twitter account for the game has just revealed a new video showcasing the Um’ami Ruins, a new map designed as a prehistoric battleground for Turf War. The map’s setting features ancient temples that lend an authentic air to the environment. Based on the video, it appears that the game’s developers have meticulously crafted the location to bring out its ancient atmosphere, giving players a unique and immersive experience.
You can watch the Um’ami Ruins video in the Tweet posted below.
SRL back with an “all hands” of our own—we need all SRL teams to help today! First up, exclusive video of a new stage: Um’ami Ruins. It’s an ancient site with mysterious artifacts and reliefs, some retaining original colors. Could it have been a prehistoric Turf War battle site? pic.twitter.com/Z7PLTQVi3v
Opinions among fans are divided on Splatoon 3’s latest addition, the Um’ami Ruins stage. While it’s unclear how the new map will perform in actual gameplay, some players have criticized the game’s maps for being too similar in design. However, it’s worth noting that it’s difficult to judge a map’s quality without playing it first, and the Um’ami Ruins may surprise players once it’s released during the upcoming Fresh Season starting on March 1st.
In addition to the new stage, Nintendo has also unveiled two new weapons: the L-3 Nozzlenose D and the Rapid Blaster Deco. Both weapons offer fresh takes on existing options, adding variety to the game’s weapon selection. The new Pool feature is also set to be introduced, which allows players to join different pools of players and connect with them for battles. These updates come on top of several other features that have already been revealed, including the return of the popular Kraken special weapon from the original Splatoon game on Wii U.
The upcoming release of the Kraken Royale as a special weapon is unquestionably a positive addition to Splatoon 3. It remains to be seen whether such excitement will continue after the special enters the game.
Elden Ring has surpassed 20 million global shipments and digital sales, according to Bandai Namco and FromSoftware. The famed open-world action RPG’s most recent significant achievement as of September 30th, 2022, was 17.5 million sales. The popular open-world action RPG from FromSoftware is still setting enormous sales milestones even a year after its release.
Elden Ring, which debuted on February 25th, 2022, is set in The Regions Between and casts players in the position of Tarnished characters. One must traverse the several Legacy Dungeons and vanquish the Demigods after the Shattering and the battle for the Great Runes. They will encounter numerous groups along the route and learn about weapons, sorcery, armor, and other items to their benefit.
While the adventure resembles The Legend of Zelda: Breath of the Wild, combat is modeled after the Dark Souls series. Elden Ring has achieved widespread praise, winning Game of the Year at The Game Awards 2022, and breaking sales records for both hard copies and digital copies.
Despite DLC rumors, FromSoftware hasn’t yet made any definite statements. Armored Core 6: Fires of Rubicon, which is due out in 2023 for the Xbox One, Xbox Series X/S, PS4, PS5, and PC, is being worked on by the company.
In Hogwarts Legacy, the player character can kill enough people that even Voldemort would be envious, and the game treats this casually.
Although Hogwarts Legacy portrays Eleazar Fig’s protege as a veritable killing machine, it does so in an oddly whimsical manner. The fifth-year student that players can create in Hogwarts Legacy is the bane of Ashwinders and goblin extremists alike, the worst nightmare of every poacher, and as their knowledge of Ancient Magic increases over the course of the story, so does their death toll. Hogwarts Legacy’s wand combat and dueling are incredibly entertaining, and destroying poacher camps for treasure is always a satisfying experience, but the way players are permitted to eliminate enemies with their spellbook suggests that they are either mortally wounding them or even killing them outright.
Many players anticipated that spells like Crucio or Avada Kedavra would become constants in their combat loadout when Avalanche Software confirmed access to the Unforgivable Curses in Hogwarts Legacy. The fact that the student in Hogwarts Legacy can run around and cast Dark Arts spells without anyone batting an eye makes that decision even more alluring to players looking for a competitive edge.
The player character in Hogwarts Legacy can accumulate a terrifying body count just by interacting with all the evil organizations present in the game, as it is set in a time when the Wizarding World is particularly perilous. The latest observation was made by Kommander-in-Keef, who started a thread on the subject in the official Hogwarts Legacy subreddit. It didn’t take long for fans to point out how the protagonist is amusingly careless about their murderous rampage.
While the connection to Ancient Magic is what gives Professor Fig’s students their natural talent, the game offers players plenty of opportunities to hone their wand combat skills through the Crossed Wands dueling club and frequent trips to the Forbidden Forest. Few can dispute that the protagonist in Hogwarts Legacy develops into one of the best and most dangerous duelists in the Wizarding World as a result of learning new spells and improving them through the talent system.
Fans hope that Avalanche Software will add the ability to change seasons in Hogwarts Legacy in a future update despite how strong the player character may be. With Hogwarts Legacy, the developers undoubtedly produced a truly breathtaking open-world experience. As a result, many people are miffed that the game’s world is stuck in Spring after the main plot is finished. Although Avalanche claimed that Hogwarts Legacy has no DLC plans at the moment, it is undoubtedly worthwhile to think about giving players the freedom to enjoy all four seasons whenever they choose.
Hogwarts Legacy is out now for PC, PS5, and Xbox Series X with PS4 and Xbox One versions coming April 4 and a Nintendo Switch port dropping July 25.
The cooking mechanic may appear in The Legend of Zelda: Tears of the Kingdom, and it may help to resolve a major issue in Breath of the Wild.
The Legend of Zelda: Tears of the Kingdom may be able to resolve a major cooking issue that plagued the previous Zelda game, Breath of the Wild. Cooking is one of the many new features introduced to the Zelda series in BOTW, and it allows players to combine various ingredients to make food that can replenish Link’s Life Gauge. Players can also create Elixirs, which grant special effects that can help Link in battle or exploration.
Players in Breath of the Wild must locate a cooking pot in order to unleash Link’s culinary abilities. Fortunately, they are common throughout Hyrule, with numerous pots scattered throughout towns, horse stables, and enemy camps. Although Link can prepare regular dishes using everyday ingredients like milk and eggs, the Hylian can also prepare Monster dishes in BOTW. These foods have a purple color and can be made by adding Monster Extract, which can randomly change the effects of the dish. Cooking adds an extra layer of complexity to the game, but it has one major flaw that could be addressed in Tears of the Kingdom.
Tears of the Kingdom Could Include A Cookbook
In Breath of the Wild, players can discover 118 recipes, but there is no way to record them. The activity, which could have been enjoyable and relaxing, has devolved into an irritating and exhausting process in which players scramble to remember what ingredients they need to make a specific dish. It meant that players were frequently forced to create one specific meal rather than trying new foods for the sake of remembering them. Tears of the Kingdom could easily address this issue by including a cookbook that contains a record of every recipe Link has created.
TOTK may include a side quest to obtain a cookbook.
The new feature could be incorporated into the game’s story by including a side quest in the sequel to BOTW. Link could meet a character who enjoys cooking and challenge the Hylian to create a difficult recipe, similar to the Old Man’s small side quest in which he tries to remember how to make Spicy Meat and Seafood Fry. After the character is satisfied with Link’s work, the cookbook could be given to the Hylian as a reward in Tears of the Kingdom.
Tears of the Kingdom may also improve cooking efficiency by allowing players to create dishes in bulk. Instead of requiring players to repeatedly enter and exit the inventory screen, the cookbook could allow Link to cook multiple meals at the same time, streamlining the process. As a result, The Legend of Zelda: Tears of the Kingdom could solve one of Breath of the Wild’s major issues, transforming it into a relaxing side activity that also provides stats and health benefits.
Microsoft has announced a 10-year ‘legally binding’ agreement to bring Call of Duty to Nintendo platforms. The announcement coincides with the EU hearing on Activision Blizzard’s acquisition scheduled for Tuesday.
According to reports, Microsoft has signed a “binding 10-year legal agreement” to bring Call of Duty to Nintendo platforms.
Should its proposed acquisition of Activision Blizzard be approved, the Xbox company’s previously announcedcommitments – now apparently legally binding – include releasing future Call of Duty games “with full feature and content parity” on the same day as Xbox.
“We are committed to providing long-term equal access to Call of Duty to other gaming platforms, providing more choice to more players and increasing competition in the gaming market,” the company stated in a statement.
The most recent Call of Duty game released on a Nintendo system was the Wii U version of Call of Duty: Ghosts, which was released in 2013 and allowed players to aim with motion controls using a Wii Remote.
The announcement coincides with an EU hearing scheduled for later Tuesday in which Microsoft will defend itself in front of antitrust officials after receiving objections to the $69 billion deal. Call of Duty has emerged as the most contentious issue among regulators scrutinizing Microsoft’s proposed acquisition.
We’ve now signed a binding 10-year contract to bring Xbox games to Nintendo’s gamers. This is just part of our commitment to bring Xbox games and Activision titles like Call of Duty to more players on more platforms. pic.twitter.com/JmO0hzw1BO
Despite Microsoft’s pledge to offer Sony a ten-year agreement similar to Nintendo’s, regulators have expressed concerns about the impact Microsoft’s Activision Blizzard deal may have on PlayStation’s ability to compete, given that the merger would see Microsoft gain ownership of the Call of Duty series.
Sony Interactive Entertainment alleges that if the deal were to go through, “Microsoft would have the ability and incentive to exclude or restrict rivals, including PlayStation and PlayStation Plus, from having access to Call of Duty”.
“A significant number of PlayStation users would likely switch to Xbox and/or Game Pass in the medium term,” it said.
“With less competition, Microsoft would be able to: raise Xbox console and game prices (including those who switched from PlayStation); raise Game Pass prices; and reduce innovation and quality.”
Microsoft told Politico last week that it was committed to “finding a path forward” for the deal in response to the EU’s recent statement of objections. “We are carefully listening to the European Commission’s concerns and are confident that we will be able to address them,” a spokesperson said.
A player of Hogwarts Legacy shares his forest Vivarium, showcasing a few screenshots of its most stunning vistas and attractions.
A forest vivarium was recently shared with the world by a Reddit user as their most recent Hogwarts Legacy creation. He spent several hours meticulously creating his amazing work of art and then, as is customary with Hogwarts Legacy, posted a few screenshots on social media.
There is no denying the popularity of vivariums in Hogwarts Legacy. The most recent Harry Potter game frequently provides the means for the players to express themselves by allowing them to customize their gardens and pet storage areas, much like games like Animal Crossing. The Vivarium is frequently compared to Newton Scamander’s suitcase from the film Fantastic Beasts and Where to Find Them and is reachable through a portal in the game’s Room of Requirement. It allows the player to design the layout of the land as they see fit and store magical creatures there.
The Hufflepuff-aligned FoxFlame77 posted on Reddit a link to images of his new creation along with a brief description, explaining that the idea was to make a less-than-crowded area with room for animals and a few points of interest to improve the aesthetics. The first Vivarium offered in the Room of Requirement in Hogwarts Legacy was the forest one, which was used by the player. It is evident from the screenshots that the creator was able to create a charming little setting with pumpkin fields, narrow roads, creeks, fountains, cottages, and areas for their various beasts to play.
The post’s comments highlight the main obstacles a Hogwarts Legacy player might encounter when experimenting with the game’s creation systems. It’s challenging to accomplish feats like the player’s who built a beach Vivarium for more than 40 hours, for instance. FoxFlame77 reported that it was challenging to plan the layout before placing buildings in the area, particularly when players don’t have many options. For instance, user AndurilWielder criticized the lack of “half this stuff” in the game’s buildings and the difficulty of effectively creating ruins with the tools provided.
Hogwarts Legacy has been such a popular game because it allows players to express themselves and explore a more in-depth version of the well-known Harry Potter world. In fact, some players have played Hogwarts Legacy so much that they are already requesting a New Game+. As Avalanche Software does not currently have any plans for DLCs involving the game, this option might be helpful to give them even more time to play.
Hogwarts Legacy is out now for PC, PS5, and Xbox Series X with PS4 and Xbox One versions coming April 4 and a Nintendo Switch port dropping July 25.