A Minecraft film has raised more than $ 550 million worldwide after ten days in cinemas.
As Variety reports, the adaptation of Warner Bros. Pictures won $ 281 million nationwide and has remained at the top of the box office.
This follows a successful opening weekend, during which a Minecraft film raised $ 157 million nationwide and $ 301 million worldwide. According to reports, it is estimated that the film earned between $ 70 million and $ 80 million.
A Minecraft movie has now surpassed Sonic The Hedgehog 3 in terms of world box office revenues, which has raised $ 491 million. Super Mario’s film is still the film adaptation of higher blockbusters that has exceeded $ 1 billion after almost a month in cinemas in 2023.
Gamesindustry.biz He recently spoke with analysts about how a Minecraft film will influence transmedia between games, cinema and television, and how the faithful adaptations of the beloved franchises have the potential to take charge of Hollywood.
In other places, Phil Spencer from Microsoft reacted to the success of a Minecraft movie. When asked about variety what was the metric for the success of the film within Microsoft, Spencer said that although he will bring new audiences to the game, “respecting [the] Community of players “is more crucial.
“More important to me are the people who have been playing, who have been part of the community, and when they see this, they are proud,” he explained. “That Minecraft is something they have been investing with their time and they see it represented on the big screen and now it works well.”
“We will see more players playing in the game on more platforms [as a result]. The game has business models to allow people to invest while they are playing, and the business can perform, and that will be the metric of the real world for us, observing the impact that the film has, as consciousness increases. “
Spencer said he wants to see the entertainment industry to realize the potential that video game narratives can have in different media.
“As part of the games industry, I want our worlds and the characters that our creators have built feel deep enough, enough quality and, frankly, successful enough so that they can be made on television and movies, and even in other places,” he continued.
“The movies went through books, [like] The Lord of the Rings, and then moved to the comics with all the wonder and Batman [era]. And you really see that the industry changes its point of view to video games, because they have a great community, and the stories are really very rich and deep. “